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Tactical War Camera Controller

A ground-level tactical camera inspired by the Total War series. Unlike the other controllers, this camera zooms by raising and lowering its altitude rather than moving forward and backward. Free-look pitch and yaw rotation is available via a held modifier key, letting the player survey terrain and units from any angle.


Controls

Keyboard

Input Action
WASD or Arrow Keys Pan the camera
Q / E Rotate camera yaw
Shift Speed-up modifier — hold while panning for faster movement
Space Reset pitch, yaw, and zoom to defaults
Escape (Editor only) Release Game focus — stops camera input and frees the cursor

Mouse

Input Action
Alt + Scroll Click + Drag Free-look — rotate pitch and yaw freely
Scroll Wheel Zoom in / out (raises and lowers camera altitude)

You can also pan the camera by moving the mouse cursor to the edges of the screen.

Free-look binding

The free-look action uses a one-modifier composite binding (Alt + Scroll Click). For details on how to modify this, see the Unity Input System documentation on action bindings.

Remapping controls

All keybindings are defined in the InputActions asset for this controller. See Input Remapping.


Pan Speed Scaling

Pan speed automatically scales down as the camera zooms in, so movement stays smooth and precise at close range.


Configuration

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Key properties exposed on the controller component:

Property Description
Default Pitch The pitch the camera resets to when Space is pressed
Zoom Height Min/Max The lowest and highest altitude the camera can reach via zoom
Pan Speed Base speed for keyboard, and edge-scroll panning
Speed-Up Multiplier Pan speed multiplier when the Shift modifier is held
Yaw Speed Rotation speed for keyboard yaw
Free Look Sensitivity Mouse sensitivity for free-look pitch and yaw

No Rig

Unlike the Classic RTS and Simulation cameras, the Tactical War Camera has no rig. The controller script manipulates the camera's transform directly.