Planet Texture Baking in Unity, Part 1: Equirectangular Textures
Setting up texture baking output inside Unity with a Shader Graph. Converting 3D planet position to spherical coordinates. Editor scripts for texture capture from a material.
Parallel Cascades create high-quality video game content - assets for procedural generation, dynamic 3D shaders, and game systems. We are committed to providing long-term support and regular updates to improve and expand our products.
Published on the Unity Asset Store, with glowing reviews and ongoing support.
Setting up texture baking output inside Unity with a Shader Graph. Converting 3D planet position to spherical coordinates. Editor scripts for texture capture from a material.
Get in touch if you need help, support, or want to learn more about our products.