Input Remapping
All keybindings for every camera controller are defined as Input Actions and can be fully remapped through the Unity Input System editor without writing any code.
Locating the InputActions Assets
Each controller has its own InputActions asset found in:
Assets/ParallelCascades/StrategyCameraControllers/Runtime/Input/
Editing Bindings
Double-click an InputActions asset to open the Input Actions editor.
Here you can select existing bindings and add alternative keys or change the existing ones.
For a full walkthrough of the Input Actions editor, see the Unity documentation:
Input Actions Editor — Unity Documentation
Composite Bindings (Modifier Keys)
The Tactical War Camera's free-look action uses a one-modifier composite binding (Alt + Scroll Click). Composite bindings combine multiple inputs into a single action.
To change the modifier key:
- Expand the composite binding in the editor.
- Click the Modifier part of the composite.
- Click the binding field and press the new key.
For details on composite bindings, see:
Action Bindings — Unity Documentation
Runtime Remapping
If you need to support player-configurable keybindings at runtime, the Unity Input System provides a rebinding API. This is outside the scope of this package, but the InputActions assets used here are fully compatible with it.
See the Unity documentation on interactive rebinding for guidance.