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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.1.1] - 2026-01-20

Minor fixes

Added

  • New clouds procedural feature for Earth-like planets generation.
  • Updated pdf documentation.

Fixed

  • Gas Giant Ring Menu item wasn't adding material and renderer.
  • Default sizes for gas giant rings adjusted for new shader.

[1.1.0] - 2026-01-19

New Gas Giants and Asteroid Rings, Custom lighting improvements, Orthographic camera support

Added

  • New Gas Giants - better looking with explicit vertical bands and much improved performance. Procedural smoothness.
  • New Asteroid Rings - clearer ring bands separation and visual control over transparency. Procedural smoothness.
  • Orthographic camera support for planet and corona glow.
  • Smoothness and smoothness baking to moon shader.
  • Improved custom lighting with multiple shadow casters support.
  • Bake and Apply All Procedural Material Textures context menu
  • New custom lighting shadow system that supports multiple planetary shadow casters.

Fixed

  • Gas Giants and Stars could not bake their procedural textures

Changed

  • Asteroid rings are now called "Gas Giant Rings" to avoid confusion with asteroid belts.

[1.0.4] - 2026-01-08

Quick Fixes

Fixed

  • Earth-like shadergraph was corrupted: ArgumentException: An item with the same key has already been added. Key: UnityEditor.Graphing.Edge
  • Runtime procedural generation scene now correctly generates new variants for both gas giant and asteroid ring.
  • Removed unused ProceduralSphericalWhorls.hlsl file. Subgraph is used instead.

[1.0.3] - 2025-12-23

Added

  • Fresnel Intensity property for randomly generated Earth-like planes.
  • Procedural filtering for Earth-like city lights.
  • Smoothness and emission baking for Earth-like planets.

Changed

  • Continent mask shader subgraph - extracted position and cubemap sampling logic outside of subgraph.

Fixed

  • Earth-likes runtime color generation was not applying color gradients correctly.
  • Custom lighting shadows would stop updating after randomizing bodies in scene.

[1.0.2] - 2025-12-15

Visual fixes.

Added

  • Improved filtering for surface noise and normals for Earth-likes and Moons. This removes an aliasing effect when viewing at a distance or at glancing angles. Effect on normals should be very noticeable.

[1.0.1] - 2025-12-11

Minor fixes.

Changed

  • Asset split into Common folder and Core folder to support both full and lite versions.
  • Color R and Q properties on StarGradientProceduralComponent are no longer serialized unnecessarily.

Fixed

  • Some sample scene UI was using TMP text. Changed to use standard Unity UI components.
  • Procedural star generation through menu item sets renderer Shadow Casting Mode to Off.

[1.0.0] - 2025-12-10

  • Added
    • Initial release